Coming Soon to iOS
A Strategic Crisis Simulation

First Island Chain

Beijing has moved in the Western Pacific, and the Joint Chiefs need an order by morning. You are the President.

First Island Chain is a single-player strategy game for iPhone and iPad. You play the US President through a military crisis with China, one day at a time, from the first PLA move to one of nine endings. Some of those endings are signed at a negotiating table. One is a nuclear exchange.

Coming Soon to the App Store

Your first game uses a set scenario. After that, the game can deal one at random.


Each turn is one day of the crisis, and each day is three cards. Read: a map of the theater, what moved overnight, and what the analysts think Beijing will do next, with how sure they are. Then you put one question to the intelligence community. You get one a day. Decide: three courses of action. One is the Joint Chiefs' recommendation, one is a military option with a different level of risk, and one is a diplomatic move such as a back-channel message or a public ultimatum. Each shows what it costs in escalation risk, political cover and munitions. If none of them fits, you can send the staff back for something much more forceful or much more diplomatic. Result: what your order did, in the order it happened. American and allied losses are confirmed. PLA losses are always an estimate. A game takes about 15 to 30 minutes. Difficulty is Easy, Normal or Hard, or the game can pick one at random, and Ironman mode takes away the save slots.


The Pentagon and the war colleges run tabletop games about a war with China in the Western Pacific. I wanted to play one from the President's chair. I couldn't find that game, so I built it, with AI tools helping to write the simulation.

First Island Chain is a one-person project. It is in beta on TestFlight now, and what testers report goes into the next build. Early test builds asked for many more decisions a day. Testers said it was too much, so a day is now three cards. If something breaks, or a day doesn't make sense, I want to hear about it.

Camp Clipper was a WWII training camp in the Mojave Desert, part of General Patton's Desert Training Center. The studio is named after it.

To get in touch, write to hello@campclippergames.com.